Quote Of The Month – February

Where the primitive mind met the challenge of completeness by imaginative invention and was then faced with the problem of fitting all these imaginings together, the medieval mind was fettered by its respect for existing books and authorities. It regarded the inherited written words of the ancient philosophers with the same ultimate authority that modern physicists attach to experimental evidence. But the sheer volume of these written authorities ensured that any unification of their philosophical thinking was a vast enterprise. The twentieth century is not immune to such desires either. We have only to look at the problems that had to be faced over the definition and meaning of mathematics near the turn of the century. The formalists wished to protect mathematics from paradox by making it a closed shop: they defined it to be the sum total of all the logical deductions made using all possible rules of inference from all possible starting assumptions. [...] The desire for completeness could not be realised even here, in the most formalised and controllable human empire of knowledge.
John D. Barrow. “New Theories Of Everything” published 2007, Oxford.

John D. Barrow is a Professor of Mathematical Sciences and Director of the Millennium Mathematics Project at Cambridge University, Gresham Professor of Astronomy and a Fellow of the Royal Society. His book, ‘New Theories Of Everything’ was given to me as a gift for my 21st birthday from my mother-in-law-to-be. And the above quote I found very satisfying. I couldn’t help but put the book down to think about it for a while before continuing.

It reassures my view that people have a warped sense of superiority when it comes to human progress. It seems to me that in this day and age where computers are everywhere and robotics are on the way, not to mention progression in genetic science, that people find it all too easy to assume we’ve hit a peak of technological prosperity. An easy mistake to make, sure. A lot of the things we have today certainly are impressive when compared to what we had just a decade ago. However, I do think this increase in technological advancement draws people all too easily into having the opinion that because of such advancements, it must have a direct relationship with our ability to think on a higher level of intelligence. This quote shows that even when we live in a world where technology continues to grow, we are still held back by our primitive and innate need to try and explain everything, even at the cost of logical reasoning.

Of course, my interpretation of the quote, and the opinion that followed is always open to debate. That’s why comments are enabled.

I hope someone has enjoyed the first instalment of my new Quote of the Month feature.

Introducing ‘Quote Of The Month’

I’ve decided there has to be a way for me to ensure that I keep my blog active. After a bit of brainstorming I came up with the idea of a monthly quote. The quote might be famous, or rather unknown, from philosophical mind benders to simply hilarious things said between friends and I. Either way it will be of some kind of meaning and I’ll try to make sure I give a good explanation each time. Of course, I haven’t forgotten about my new years’ resolution, and I’ll try to combine it into the quotes, by choosing quotes that may support a rather dangerous or controversial opinion, hopefully making the monthly quotes entertaining enough to be worth your bandwidth.
Stay tuned.

New Year’s Resolution

Everybody seems to have a new year’s resolution. I’ve never really done that. I think if there’s something you know you should do, it shouldn’t require the beginning of a new year to do it. Nevertheless, since I have decided I want to do it, and it does happen to be early in the year, I will call this a new year’s resolution.

My new year’s resolution is to write more opinionated blogs. Possibly controversial ones. I think this blog has turned into nothing but an academic/software/starcraft blog, and I’d like to make it a little more personal. I hope readers (if you exist) don’t mind me doing so.

I will write more blogs about my personal, more passionate opinions that may hit people hard at home. It might turn out to be a good or bad thing, I don’t know. But if anything, it should be interesting.

I decided this when one of my best friends Peter started up a blog consisting of material I have just described.

I hope any readers can enjoy my upcoming blogs.

Community too harsh on StarCraft 2?

Tychus FindlayI’d be the first person to complain if I thought Blizzard were on the path to ruining the StarCraft name. Seriously, check my ‘Good Games’ list. Having been a fan and hardcore player of the game since its release, I believe I’m among the most anxious of people on this planet when it comes to this game, so I’ve got no reason to give Blizzard more leg-room than necessary. For example: I was a huge supporter of giving the Soul Hunter the boot. That thing was about as StarCraft as Pikachu.

My problem, and the reason I’m making this post, is that I think the hardcore community are getting way ahead of themselves. Obviously it’s great that the community are expressing their concerns with the game, and without that kind of feed-back, who knows what StarCraft 2 might actually end up like? But a line has to be drawn between helpful criticism, and the other comments motivated by biased, zealous attachment to the original game, that can only More >

Many new units. Many Blizzard responses.

LogoIt’s been a couple of months now since Blizzard announced Starcraft 2 at their World-Wide Invitational event in South Korea. As expected, Blizzard have been slowly introducing some new concepts to the community. Whether it be through magazines or short question/answer bullets released by community manager ‘Karune’, of Battle.net forums.

I must say, the experience of seeing the way Blizzard are handling the development of Starcraft’s little sister is quite up-and-down. More >

Hell, it’s about time

Tychus FindlayThis post is way overdue. In fact, it’s been in my drafts for over a month. Time to finish it up and hit the “Publish” button. So here it is, old and overdue.

Starcraft II was announced some time ago at the 2007 Blizzard Worldwide Invitational (WWI) in Seoul, South Korea. After months of solid, potentially true rumours (as opposed to the rumours which have floated around for years) have circulated the many Starcraft communities and gaming communities a-like, not to mention the series of teaser-like splash images that have displayed on the front page of blizzard’s sites five days prior to the announcement. Finally, after 9 years since the release of the original, we are brought the long-awaited sequel to the greatest game of all time. I’ve been playing Starcraft since 2000, so naturally this is one of the most exciting times for me. For years I’ve followed the Korean pro-gaming scene which Starcraft spawned and I can’t wait to see how Starcraft II can further enhance it. More >

Surface Computing – Microsoft

ComputersThe technology certainly isn’t new now and I’m not sure if I’ve posted about this before, but now we can see what Microsoft plan to do with such technology. Three excellent videos have been posted up at popularmechanics.com showing off the new coffee-table-style technology. The whole article is a good read, but I most of all enjoyed the videos. Most impressive for me is the way wireless devices seem to interact with it so seamlessly. In the first video they show a wireless camera spit out a photo onto the surface, then it gets sucked up by a PDA or similar kind of wireless-enabled device just by sitting it on the surface above the photo. I was very impressed.
See the whole article and videos.

SDP Entry 5 – Interaction Design

Windows Live Messenger (from here on referred to as WLM) is a program I use regularly (almost constantly, every day) to instantly message, or engage in audio conversations my online contacts over the Internet. I first started using this product some time in 2001, when it was MSN Messenger and had very few (or buggy) features. This makes me a 6-year-long user, and over this time I have seen more and more features being added to it. The problem is, there’s a limit to how much you can add to a system before it becomes too fully-featured, or even bloated. More >

SDP Entry 4 – Critique

My iPod has become a very valuable part of my daily life. I use it for storage and playback of all my music files and the occasional video file. It’s a 30GB white, fifth-generation iPod, and has been happily fulfilling its responsibilities with almost no faults. I’m going to critique the software that runs on it.

The iPod software is very menu-oriented. Select a menu item, and you’re faced with another child menu until eventually you find what you were after. It sports some very stylish transitions and animations, complimented by a very attractive, vibrant colour scheme More >

SDP Entry 3 – Suggestions for Improvement

For this entry I’ll choose a program called Command Console, developed by Daniel Chambers, for which I will write a form/function analysis.

Product: Command Console – A basic command/application launching program.

Scenario: Archibald likes using his computer but often gets tired of scrambling around his desktop to find his programs. Also, he often forgets long directory paths (e.g. c:\documents and settings\archie\my documents\workfiles\accounting\2007\customeraccounts\) He wishes the process of launching applications, directories, files or directories could be done in a more efficient and consistent manner. More >